This is a game made in one week for the Blackthornprod game jam. You play as a greedy dragon trying to escape his collapsing lair and salvage as much gold as he can. Also there is a leaderboard for the top scores! Use W/A/S/D  (or the arrow keys) to move. The more speed boosts you get the less bonus you get at the end. Therefor "Less is More". Made using Unity, Krita, Visual Studio, SFXR, and BeepBox. Please report bugs by commenting below!

Development log

Comments

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nice game, feeling like old school top down shooter. Maybe would it be interesting to have the dragon throw fireball at obstacles to be able to progress :-)

Thanks for the feedback!

this is a really cool mini game! the concept are also pretty simple to understand!

Thanks for the feedback

"Play Again" button doesn't work.

Plays alright. I would request a signifier of how far behind you the cave-in is, and maybe how fast it's going since it seems to speed up.

Doesn't seem to be any real need to not have a go-backwards button.

What are the black things that hurt you supposed to be? ...My daughter really wants to know, lol.

(+1)

Sorry about the play again button I changed the way a scene manager script worked and for got to fix that. I really like the signifier idea, thanks! Also a back button isn't a bad idea either. I kinda designed the "Black things" after barbed wire. Probably should have put more thought into that. Also this was for the Blackthronprod game jam. Kind of forgot to enter it, I still have some time left so I'll try to use your feedback! 

Nice update, it feels much better to play now.