It's fun to play and it s hard to master :D well done! I would add:
-A score: It would help me to keep track of what i'm doing
-"Damage boosting":it means that if you get hit, you get some kind of invincibility for a sec. That would help me (the player) to feel less defenseless when I get cornered with spikes .
-Upgrades: It would be cool to "buy" upgrades for the player to choose, more damage, more speed, bullet types, more "damage boosting" time, etc... It would add a level of complexity and it would be more engaging for the player to see things that can be earned to ease the game.
You have a good game here. Thanks for making it! ;)
That's an original game. I have never seen anything similar! The fact that shooting at the bombs makes you fall back makes it a really interesting challenge.
I made it to the black bombs, while playing on a mouse pad, so proud of myself :).
There is a small inconsistency in the graphics: The player is a hand-drawn character with a fat black boundary, but the bombs look perfect and only have a small boundary.
Thanks for the feedback! Both the player and the bombs were hand drawn maybe the smaller lines on the bombs and the fact that I used a circle as a template and then drew on another layer.
So, it's okay. I like the concept. One thing that I would recommend though... progress number. Just something to indicate how far you got. I think that would have a significant positive impact on the player.
Although, really, you probably already knew this and just didn't find the time in the jam. I know I cut important stuff as the end closed in. But yeah, fun little game. Good work.
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It's fun to play and it s hard to master :D well done!
I would add:
-A score: It would help me to keep track of what i'm doing
-"Damage boosting":it means that if you get hit, you get some kind of invincibility for a sec. That would help me (the player) to feel less defenseless when I get cornered with spikes .
-Upgrades: It would be cool to "buy" upgrades for the player to choose, more damage, more speed, bullet types, more "damage boosting" time, etc... It would add a level of complexity and it would be more engaging for the player to see things that can be earned to ease the game.
You have a good game here. Thanks for making it! ;)
Thanks for the feedback! I've never thought of adding damage boosting but it's a great idea!
That's an original game. I have never seen anything similar! The fact that shooting at the bombs makes you fall back makes it a really interesting challenge.
I made it to the black bombs, while playing on a mouse pad, so proud of myself :).
There is a small inconsistency in the graphics: The player is a hand-drawn character with a fat black boundary, but the bombs look perfect and only have a small boundary.
Thanks for the feedback! Both the player and the bombs were hand drawn maybe the smaller lines on the bombs and the fact that I used a circle as a template and then drew on another layer.
So, it's okay. I like the concept. One thing that I would recommend though... progress number. Just something to indicate how far you got. I think that would have a significant positive impact on the player.
Although, really, you probably already knew this and just didn't find the time in the jam. I know I cut important stuff as the end closed in. But yeah, fun little game. Good work.
Thanks for the feed back! Yeah I did think of it but at that time I though the jam ended at 2pm Tuesday not 2am so I never had time to implement it.